Computational Geometry Software Engineer

Roblox

San Mateo, CA, United States

Skills

  • Programming
  • Programming

Job Description

 

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences – all created by our global community of developers and creators. 

 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Geometry Kernel team is responsible for delivering the core functionalities of our real-time geometry engine. As a Computational Geometry Software Engineer, you will be in charge of developing algorithms for functionalities such as real-time geometry creation and editing, or mesh ingestion pipeline. You will cover the software development process from planning to release.

 

You Will:

 

  • Work in a small autonomous team, driving an essential part of the ROBLOX Experience
  • Own new feature development from research and prototyping to maintenance
  • Improve robustness and performances of existing components
  • Be an ambassador for ROBLOX with the industry and the community
  • Report to an Engineering Director on our Engine team.

 

You Have:

 

  • MSc or PhD in computer science, mechanical engineering, mathematics, or a related field with emphasis on computational geometry.
  • Strong hands-on experience in writing, testing, and maintaining efficient C/C++ code
  • Working knowledge of advanced data structures and algorithms design
  • Extensive knowledge of linear algebra concepts (vector and matrix math, numerical solvers) and 3D computational geometry
  • 3+ years of experience with low-level optimization techniques related to 3D game engine or real-time graphics/geometry application design

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