Lead Artist

SEGA

United Kingdom

Skills

  • Environment Art
  • Character Art
  • Environment Art
  • Character Art

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call “Two Point County”, and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we’re now pushing forward with our next games to continue to make our “Two Point County” dream a reality!  Life at Two Point Studios is exactly as we believe it should be: fun, flexible, and super creative! Everyone in our lovely team gets stuck in. You’ve got some awesome ideas? You can bet we want to hear them! You’d like to get in on our D&D nights, or jump into the lunchtime FIFA league? You’re in! We’re a second family here, we all look out for each other and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work-life balance enabling you to have fun at the office and get home to your loved ones with time to spare. 

 

ABOUT THE JOB

 

We’re looking for a talented Lead Artist to join our studio. Reporting to the Art Director, you’ll take on the management of the internal art team at Two Point Studios as well as leading and inspiring on the art requirements and standards for our multiple projects in development. As well as leading on art across our games you’ll also still have time to create assets and contribute to what we have in development; it’s not just a lead & management role. In this role, you’ll be working with the Art, Code, Design, and Animation teams to contribute ideas and work together to cohesively make our game shine in all aspects. You’ll be an enthusiastic, self-motivated, and inspirational leader who can bring people together to make an excellent game. Developing, supporting, and mentoring those in your team will also be a major part of the role to ensure the art team is happy, motivated, improving, and working well with the rest of the studio.  Ideal candidates will have excellent communication skills, a solid work ethic, and a positive, friendly attitude. 

 

YOU’LL BE RESPONSIBLE FOR:

 

  • Management of the internal team of artists including; regular 1:1s, development plans, mentorship, and hiring. Being a Leader of the art team to develop them, support them, and drive them to be as amazing as possible at what they do.
  • Working with the Art Director to be another representative and champion of the art direction, quality, and standards for our games.
  • Working with the Production team to plan the art requirements of our games so that we have a realistic view of what’s required from art and a plan to deliver it across the game’s development.
  • Working with the Production team to plan the milestones and sprints for all our artists across our games so that everyone always knows what they’re working on.
  • Working across the development team (code, design, and animation) to deliver the best cohesive experience and ensure all art developed works amazingly with all other aspects of the game.
  • Working with the Art Director and Production team to plan any outsourcing / external development and involved in the documentation, review, and feedback process with external companies.
  • Developing further the pipelines and processes for art creation across the studio to ensure efficient development is possible and manageable.
  • Organizing asset tracking and asset management to ensure we have a view of what has been completed, what is the status, and what is left to do.
  • Asset creation from modeling to texturing to materials.
  • Possibly level creation and layout in conjunction with the design team.
  • Optimization, technical, pipeline, and efficiency tasks.

 

THE IDEAL CANDIDATE SHOULD HAVE:

 

  • A drive to manage and organize a group of very talented artists and work with the Art Director on leading with the art for our games.
  • A team player who is passionate about working with design to make the best game in terms of art and gameplay.
  • A passion for developing, mentoring, and supporting others.
  • Fast and efficient 3D modeller.
  • A creative eye and care for art direction in your own work and the work of your team.
  • Knowledge of major 3D software packages.
  • Experience with Unity or other recognized game engines.
  • Able to communicate effectively with fellow artists, designers, and programmers.
  • Establish technical guidelines for the creation of assets.
  • Real passion for making game art.
  • Previous experience in managing a top-tier industry art team.

 

NOT ESSENTIAL, BUT IT HELPS IF YOU HAVE:

 

  • Played Two Point Hospital and/or Two Point Campus and are familiar with the games.
  • An ability to see the funny side of almost anything.
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