Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Mohamed Daoui has shared a pack of materials he created in Octane. 15 materials are waiting for you in the set. The artist has also added materials like dirt and rust for you to create different substances by mixing them.
Special thanks to:
Quixel team for their amazing shader ball that I used
Grant Warwick for his shader ball which is included in the c4d scene
I have also included the corona shader ball from corona-materials.de
I also included a modified Quixel shader ball with octane logo on it if you want to use it
also big thanks to Threedscans for the awesome dog scan that I used as a testing object
Texturelib for their textures
Hdrlabs for their HDRI
The artist mixed the dirt material with the rusted metal (both included). Experiment with them or dissect to learn more:
The layout that he used to create these materials: