Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
You’ve heard about Project Felix by Adobe, a 3D compositing tool for designers that allows to combine their 2D images with 3D assets. The toolkit is finally coming out of its preview period and it is now called Adobe Dimension.
Basically, Dimension gives artists the necessary tools to bring their 2D and 3D objects together without having to study complex apps. Dimension is relatively simple, but at the same time it has the power to to let designers create photorealistic images for their packaging, product shots and branding needs. It can be described as a split between a design mode that lets artists manage assets, assign textures and materials and work on lighting, and a rendering mode that provides the final image.
The machine learning mechanisms here automatically determine the best lighting for a scene and position a lighting source in the right spot. The tool can also automatically align objects with the horizon.
New perspectives on product shots. Visualize product shots, packaging designs, and branded collateral in real-world settings. Drag and drop a logo or vector graphic onto a 3D model to see how your design concept will look in real life. With camera tools to move around the object, you can see how your graphics appear from every perspective.
Get the shot. Skip the shoot. Drag and drop background images from Adobe Photoshop CC and 3D models from Adobe Stock — without leaving Dimension. Select the material, texture, and backdrop. Dimension automatically matches the lighting, perspective, shadows, and more for a picture-perfect shot. Export your scenes as layers to take your work further in Photoshop.
Add dimension to your art. Create unique digital images to accompany editorial, design a storyboard, or create your own original work of art with photorealistic 3D effects. Dimension opens up the world of 3D design to all kinds of digital artists.
Image by Gareth Pon and Justin Maller
The biggest issue for designers is having access to 3D models. To help artists, Adobe is adding support for 3D scenes to its Adobe Stock catalog and the designers can also offer their scenes in Adobe Stock.
You can find more details on the tool here.