The new version brings such enhancements as GPU render layers, making automatic UV generation optional on import, improved tool options UI, and more.
At the Substance 3D Livestream, the Adobe team has given an in-depth look at Substance 3D Stager and the software's new version. The update adds the option to generate render passes as layered PSD files when rendering on the GPU, support for models without UVs, auto-alignment of physical lights, and many other great enhancements and improvements.
- Render layers for GPU: The most important part of Stager is getting your amazing render and our multi-layered PSD output makes it easy to jump straight to Photoshop to do post-editing. This was previously only available on CPU but now works with the GPU renderer as well.
- Automatic UV generation preference: You can now import models without UVs. You can still manually run automatic UV generation in the object menu. You can manage this setting in the preferences to always ask, always skip, or always generate UVs.
- Physical light orientation: Lighting has been made a little easier. When you drag a physical light into the scene it will now orient to the surface it's pointed at.
- Marquee Select tool: The new marquee select tool allows you to start a marquee box selection in the viewport and select any object within the region. The select tool can be used to click and drag on objects to push them. Both tools work side by side.
- And more!