$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Amazon joined the VR trend. According to new job posting on Glassdoor Amazon Video is looking for a senior software development manager for VR and it seems like there are more vacancies.
Check out the job posting:
Entertainment is evolving rapidly. The future will not be limited to passive 2D experiences. The Virtual Reality team will explore and create the platform and interface for immersive storytelling. This will include an ingestion and playback platform for Virtual Reality experiences.
- Degree in Computer Science or related field
- 15+ years of relevant engineering experience
- 7+ years of technical experience as software developer, or related role
- 5+ years of relevant experience as a software development manager
- Strong Computer Science fundamentals
- A proven track record of building teams and delivering software through all phases of development
- Scrum Master or equivalent using Agile development practices
- Experience taking a leading role in building complex software systems that have been successfully delivered to customers
- Knowledge of professional software engineering practices , including coding standards, code reviews, source control management, build processes, testing, and operations
- Experience with distributed computing and enterprise-wide systems
- Experience in communicating with users, other technical teams, and senior management to collect requirements, describe software product features, technical designs, and product strategy
- Experience mentoring junior software engineers to improve their skills, and make them more effective, product software engineers
- Ability to handle multiple competing priorities in a fast-paced environment
- Experience influencing software engineers best practices within your team
- Hands-on expertise in many disparate technologies, typically ranging from front-end user interfaces through to back-end systems and all points in between
- Excellent written and verbal communication skills with the ability to present complex technical information in a clear and concise manner to a variety of audiences
It appears that the new platform is going to feature 360º VR content unlike Hulu and Netflix, which concentrate on flatscreen content. Still little is known about the upcoming platform. In the meantime, Netflix shows some interest in 360º VR content too.
New platfrom is the next step towards AR and VR markets. Recently, for example, the company launched Lumberyard – a new game engine with incoming VR support.