AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
The GDC team has shared another amazing talk. Kristjan Zadziuk from Ubisoft Toronto discussed the production process behind Splinter Cell: Blacklist, talking about overcoming some of the team’s challenges.
In this 2014 GDC talk, Ubisoft Toronto’s Kristjan Zadziuk focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the animation team throughout the development and how we have overcome them.
The GDC channel on Youtube has tons of other amazing videos on a wide range of topics for you to check out, so make sure to follow it.