This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
This next set of books offers a detailed look at the works of some of the most talented artists as well as the worlds of the recently released Anthem from BioWare and Dark Souls 3.
Check out this cool upcoming book about Italian artist Alessandro “Talexi” Taini who is responsible for designing some of the most memorable and imaginative video-game characters and environments of the last 15 years. While working at the acclaimed UK-based game developer Ninja Theory, he was responsible for creating the overall look and feel of the fantasy adventure games Heavenly Sword, Enslaved: Odyssey to the West, Dmc: Devil May Cry, and Hellblade. This is the first book dedicated to his art.
Zhelong Xu is a true master of everything 3D: the intricacy of his models, the delicacy of his textures and materials, his particular use of lighting, camera angle, colors, and all the other aspects. This book offers a detailed look at his outstanding 3D work, as well as skill in a range of media, including pen and pencil sketches, digital painting, and sculpture. It also features texts from the artist with insight into the origins and methods of his art, as well as detailed breakdowns of his usual tools and workflows. The texts are presented in English, and in Xu’s native Chinese.
The Art of Mondo is an ultimate collection that features “highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter.”
This collection, filled with a love of pop culture, holds a rare and valuable synergy with its audience. “While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art.”
Have a look at another outstanding book dedicated to the art of Dark Souls. It features gritty and hair-raising artwork behind the critically-acclaimed DARK SOULS III in a prestigious hardcover tome. What you get is a detailed look at armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!
The final book this week offers hundreds of pieces of art with commentary detailing the creation of BioWare’s latest epic in a nicely designed hardcover volume.
Dark Horse Books and BioWare teamed up to present The Art of Anthem, showcasing the beauty of this dangerous new world.
With all the features and power you need, VEGAS Pro 16 Edit makes a professional video and audio editing easy. It now includes even more innovative and creative tools – like advanced motion tracking, world-class video stabilization, and dynamic storyboarding – that will help you unleash your creativity and deliver incredible results at maximum speed.