I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
This next set of books offers a detailed look at the works of some of the most talented artists as well as the worlds of the recently released Anthem from BioWare and Dark Souls 3.
Check out this cool upcoming book about Italian artist Alessandro “Talexi” Taini who is responsible for designing some of the most memorable and imaginative video-game characters and environments of the last 15 years. While working at the acclaimed UK-based game developer Ninja Theory, he was responsible for creating the overall look and feel of the fantasy adventure games Heavenly Sword, Enslaved: Odyssey to the West, Dmc: Devil May Cry, and Hellblade. This is the first book dedicated to his art.
Zhelong Xu is a true master of everything 3D: the intricacy of his models, the delicacy of his textures and materials, his particular use of lighting, camera angle, colors, and all the other aspects. This book offers a detailed look at his outstanding 3D work, as well as skill in a range of media, including pen and pencil sketches, digital painting, and sculpture. It also features texts from the artist with insight into the origins and methods of his art, as well as detailed breakdowns of his usual tools and workflows. The texts are presented in English, and in Xu’s native Chinese.
The Art of Mondo is an ultimate collection that features “highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter.”
This collection, filled with a love of pop culture, holds a rare and valuable synergy with its audience. “While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art.”
Have a look at another outstanding book dedicated to the art of Dark Souls. It features gritty and hair-raising artwork behind the critically-acclaimed DARK SOULS III in a prestigious hardcover tome. What you get is a detailed look at armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!
The final book this week offers hundreds of pieces of art with commentary detailing the creation of BioWare’s latest epic in a nicely designed hardcover volume.
Dark Horse Books and BioWare teamed up to present The Art of Anthem, showcasing the beauty of this dangerous new world.
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