Bungie’s Technical Designers in Animation
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Awesome walkthrough, I really learnt a lot. It was great that Adrienne give links to other people tutorials too!

by stubs3d@gmail.com
2 hours ago

Anybody get that?

If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

Bungie's Technical Designers in Animation
11 June, 2018

How can technical designers help deal with animation aspects? This GDC session by Bungie’s Jami Jeffcoat explains the importance of this role and gives an overview of the situation at Bungie, so don’t this behind-the-scenes look at an AAA development team. It turns out that technical designers can help you build a bridge across the animation, animation engineering, and design teams. 

This very talk was actually referenced a lot in the Overwatch animation-related talk at GDC!

If you are interested in the animation of Destiny and animation in games in general, don’t forget to check out our interview with Richard Lico, who’s currently building his own amazing game.

In this 2015 GDC session, Bungie’s Jami Jeffcoat overviews what technical designers in animation mean to Bungie, and how the position is utilized to build a bridge across the animation, animation engineering, and design teams.


Make sure to check out more GDC talks here

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