Bungie's Technical Designers in Animation
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NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
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Brighton GB   10, Jul — 13, Jul
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Latest comments
by jhon perker
41 min ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
3 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

by Admin
7 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

Bungie's Technical Designers in Animation
11 June, 2018
News

How can technical designers help deal with animation aspects? This GDC session by Bungie’s Jami Jeffcoat explains the importance of this role and gives an overview of the situation at Bungie, so don’t this behind-the-scenes look at an AAA development team. It turns out that technical designers can help you build a bridge across the animation, animation engineering, and design teams. 

This very talk was actually referenced a lot in the Overwatch animation-related talk at GDC!

If you are interested in the animation of Destiny and animation in games in general, don’t forget to check out our interview with Richard Lico, who’s currently building his own amazing game.

In this 2015 GDC session, Bungie’s Jami Jeffcoat overviews what technical designers in animation mean to Bungie, and how the position is utilized to build a bridge across the animation, animation engineering, and design teams.

GDC 

Make sure to check out more GDC talks here

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