UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
3D program courses at CG Master Academy, the leading online art school, are starting soon. Students will learn from industry professionals that have worked on some of the most iconic films and games. The instructors, with the help of the CGMA staff, craft courses and programs that speak directly to the industry’s needs. The talent leading these courses is a testament to CGMA’s mission to offer students the most relevant and necessary skills to enter the industry confidently.
The 3D programs include courses in 3D Character and 3D Environment Art. With classes including, but limited to: Hair Creation for Games, Hard Surface Modeling, Vegetation and Plants for Games, Stylized 3D Asset Creation, and Weapons and Props for Games, students wanting to pursue a career in Game Design will learn the same techniques and software studios require. Students interested in Texturing, Prop Design, Modeling, or Character Design should also consider CGMA as an affordable alternative to traditional education models.
Payment installment plans are available for all courses with some starting as low as $499. Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: firstname.lastname@example.org or call by phone at (818) – 561 – 9542.
Check out the full course list for the 3D Character and Environment programs, as well as electives. Most classes are starting the 1st week of October and are filling up, so register today!
*If there’s a course you’re interested in that’s marked “FULL”, you may join the waiting list by clicking the link.*
NEW 3D CLASSES!
Vegetation and Plants for Games with Jeremy Huxley – FULL!
Texturing and Shading for Games with Kurt Kusper –2 Seats Available!
Hard Surface Modeling for Films with Jay Machado – FULL!
Weapons and Props for Games with Ethan Hiley –Seats Available!
Creature Design for Production with Bryan Wynia – Seats Available!
Stylized Characters (Zbrush & Maya) with Danny Williams – Seats Available!
Hair Creation for Games with John Lithvall – FULL!
Stylized 3D Asset Creation for Games with Kevin Griffith – Seats Available!
3D CHARACTER ARTS
Intro to Production Modeling with Juan Pablo Chen – Seats Available!
Anatomy for Production with Christian Bull – Seats Available!
Animal Anatomy with Tyler Breon – Seats Available!
Creature Sculpting with Tyler Breon – Seats Available!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Games with Nathan Brock – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – Seats Available!
Character Creation for Games with Damon Woods – Seats Available!
3D ENVIRONMENT ARTS
Intro to Maya with David Mooy – Seats Available!
Intro to Substance for Environments with Ben Keeling – Seats Available!
Intro to Environment Art with Jared Sobotta – Seats Available!
UE4 Modular Environments with Clinton Crumpler – Seats Available!
Intro to Marvelous Designer with John Gotch – Seats Available!
Intro to Zbrush for Concept and Iteration with Michael Pavlovich – Seats Available!