Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
After almost 20 years with Blizzard, Paul Sams, has quit his executive position to become CEO of development studio Ready At Dawn. He played a key role in guiding Blizzard from 50 employees to over 4,000, and also helped grow the company’s value to well over $5 billion.
Irvine-based company Ready At Dawn, opened a new office in Austin, Texas and new CEO Paul Sams will be there as they search for a “strategic partner” who can allow the company to keep ownership of transmedia IPs they create.
This is a smart move due to the fact that since its inception in 2003, Ready At Dawn has been working with Sony on award winning titles such as Daxter and God of War: Chains of Olympus for the PSP, and more recently The Order: 1886 which was released exclusively on the Playstation 4.
With these changes, Ready At Dawn’s Irvine office will focus on developing games under the leadership of co-founder and former CEO Ru Weerasuriya. He will be holding position of Chief Creative Officer and President while Paul Sams will be in Austin working on the business aspect of the company.
Ready at Dawn is one of the best pure game developers in the industry. After 12 years, they remain an independent developer true to their craft of creating gameplay in unique and immersive worlds filled with engaging characters and experiences. Much like when I joined Blizzard, my role is to create an environment in which our talented team can focus on making games without the business constraints and limitations that can hamper the creative process.