Juuso Voutilainen speaks with us about his Ai-assisted Creation Workflow and how Unity ArtEngine has become the backbone of his creative work.
KKamjang returned to share a new project – The Combat Robot. Check out this extensive breakdown of the artist's workflow in Unity with UModeler.
Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
The Core team's environment art-focused jam with a massive prize pool of $25,000 has ended.
Federico Capriuoli discusses a project where he extracted several PBR materials from a single scan of a medieval church using Unity ArtEngine
Artist Alexandre Rodrigue shares his Assisted Creation workflow with Unity ArtEngine, and how it can speed up material authoring workflows tenfold.
Kristian Weinand shared the experience of taking the CGMA Anatomy for Production course led by Christian Bull and did a breakdown of the male sculpt he worked on.
Technical Artist Alix Coleno showed us how to use ArtEngine by Unity, explained how it works, and demonstrated its features.
Sergei Gereev shared an extensive breakdown of creating an animated picture in Maya, Substance Painter, ZBrush, and Marmoset Toolbag, and how to bypass technical restrictions of Marmoset Viewer.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5Epic Games Raises $1B to Build Metaverse
- 6The Last of Us: Using Game Elements to Subvert Expectations
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Create 3D Avatar From A Single ImageAnother great option is https://readyplayer.me. It's free to use...·
Getting Started as a Prop ArtistThank you for having me :)·
Join thousands of game designers and keep track of your subscriptions