Kate Xagoraris tried to combine Houdini's proceduralism with scientific data and shared her approach to simulating The Cosmic Web and creating a tutorial for it.
Alexander Alza discussed the things that help him mentally to combine personal projects with work, family, and hobbies and accept the fact that sometimes there is simply not enough time.
Simon Verstraete shared a beginner-friendly tutorial on how to generate procedural crystals in Houdini covering the base shape, different kinds of noises, the mountain node, and masks.
Pavel Efremov shared the story of creating a small non-commercial shooter game in the Rick and Morty universe using Makey Makey, Unity, OpenCV, and a banana.
The Kids With Sticks Team has recently published a thorough tutorial on how to create destructible objects in UE4 and Blender. With their permission, we are sharing it on our website. Follow this link to see the original post.
Charlotte MacKie tested Rizom-Lab Virtual Spaces and reviewed the advantages of the software that can greatly accelerate the process of UVing.
Artem Krizhanovskiy demonstrated the Indexed Material Mapping approach that allowed him to increase detail without memory loss by sampling all material data from pre-defined LUT.
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Programming Diploma course and gave 6 tips to get into game programming.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
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