Pavel Efremov shared the story of creating a small non-commercial shooter game in the Rick and Morty universe using Makey Makey, Unity, OpenCV, and a banana.
The Kids With Sticks Team has recently published a thorough tutorial on how to create destructible objects in UE4 and Blender. With their permission, we are sharing it on our website. Follow this link to see the original post.
Charlotte MacKie tested Rizom-Lab Virtual Spaces and reviewed the advantages of the software that can greatly accelerate the process of UVing.
Artem Krizhanovskiy demonstrated the Indexed Material Mapping approach that allowed him to increase detail without memory loss by sampling all material data from pre-defined LUT.
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Programming Diploma course and gave 6 tips to get into game programming.
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Design Diploma course and discussed 7 essential steps of designing a video game.
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Dan McCabe shared a breakdown of his project G-Shock Watch made 100% in Substance Designer.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
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