Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
David Chumilla Liccioli has shared a pack of free realistic Bark Tile Textures created with the help of photogrammetry. Nice PBR textures with 4Kx8K vertical maps are waiting for you on Gumroad.
Here you have the second free Pack of 4 realistic Bark Tile Textures based on Photogrammetry meshes. Get this 2.0 improved pack with better PBR textures and HQ 4Kx8K vertical maps, optimal for bark textures. Use or modify them as you please!
- 4 x 4096×8192 TIFFs Tileable PBR Textures (Albedo, Diffuse, Normal, AO, Spec, Gloss, Height, Cavity)