your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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David Chumilla Liccioli has shared a pack of free realistic Bark Tile Textures created with the help of photogrammetry. Nice PBR textures with 4Kx8K vertical maps are waiting for you on Gumroad.
Here you have the second free Pack of 4 realistic Bark Tile Textures based on Photogrammetry meshes. Get this 2.0 improved pack with better PBR textures and HQ 4Kx8K vertical maps, optimal for bark textures. Use or modify them as you please!
- 4 x 4096×8192 TIFFs Tileable PBR Textures (Albedo, Diffuse, Normal, AO, Spec, Gloss, Height, Cavity)