To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..
Well that's a lot of hats !
So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.
Modern game studios have several choices when it comes to animating characters. They can animate every scene and every dialogue by hand or use motion capture to get high-quality interactions. Bioware, meanwhile, can’t animate everything by hand as the studio’s RPG experiences are much bigger than the handcrafted projects of Naughty Dog. So, they have to improvise. That’s why Mass Effect: Andromeda has so many animation problems: faces look tired, eyes are dead… Why did that happen to the latest Mass Effect? Other Bioware games have succeeded, not showing these problems. Why? Take some time to watch this video featuring game animator Daniel Floyd’s talk on the factors that influence faces and dialogue in a massive RPG.
Make sure to share your thoughts on the possible reasons in the comments below.
Author: Artyom Sergeev