Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.
Can I buy this trees like somewhere?
hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that
Modern game studios have several choices when it comes to animating characters. They can animate every scene and every dialogue by hand or use motion capture to get high-quality interactions. Bioware, meanwhile, can’t animate everything by hand as the studio’s RPG experiences are much bigger than the handcrafted projects of Naughty Dog. So, they have to improvise. That’s why Mass Effect: Andromeda has so many animation problems: faces look tired, eyes are dead… Why did that happen to the latest Mass Effect? Other Bioware games have succeeded, not showing these problems. Why? Take some time to watch this video featuring game animator Daniel Floyd’s talk on the factors that influence faces and dialogue in a massive RPG.
Make sure to share your thoughts on the possible reasons in the comments below.
Author: Artyom Sergeev