Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
The latest episode of Game Dev Unchained wraps up this year’s wonderful GDC. Brandon Pham and Larry Charles discussed some of the memorable moments and shared some interviews with several developers.
Another great year at GDC 2018 as we wrap things up in this episode about what we saw and what to look forward to. Also, we introduce our first live on-the-floor interviews with indie developers.
Akuto Mad World from Hut 90 featuring Lovepreet Singh
Dreams from Media Molecule featuring Abbie Heppie
Can’t Drive This from Pixel Maniacs featuring Valerij Muller
Remothered from Darril Arts featuring Chris Darril
Game Dev Unchained
And what about your memorable moments? What were your favorite parts? Share your stories in the comments!