Game Dev Unchained: Scanning The Future With Quixel

In this episode of Game Dev Unchained he talks about what it’s like dreaming up and developing the tools that revolutionized 3D art in games.

Teddy Bergsman, is the CEO and founder of Quixel. In this episode of Game Dev Unchained he talks about what it’s like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what’s on the horizon moving forward.

Quixel’s first product, the Photoshop-based normal-creation toolset NDO, was an instant hit on its release in 2011, and was quickly followed by DDO, a companion tool designed to handle common games texturing tasks. Quixel recently released product, Megascans: a “new breed of material library” comprising a set of thousands of real-world materials scanned with the firm’s proprietary HDR surface capture technology. It is widely being used in the film and game industry most notably the oscar winning VFX movie “The Jungle Book.”

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