Game Dev Unchained: Scanning The Future With Quixel
Events
Subscribe:  iCal  |  Google Calendar
Busan KR   15, Nov — 19, Nov
Minsk BY   16, Nov — 19, Nov
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
Latest comments
by mr. Awesome
1 hours ago

Fucking AWESOME!

Please make the second floor..!! and if you've done it please tell me where can I find it...??!

Thanks, Allar! Good luck with your new project!

Game Dev Unchained: Scanning The Future With Quixel
17 January, 2018
News

Teddy Bergsman, is the CEO and founder of Quixel. In this episode of Game Dev Unchained he talks about what it’s like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what’s on the horizon moving forward.

Quixel’s first product, the Photoshop-based normal-creation toolset NDO, was an instant hit on its release in 2011, and was quickly followed by DDO, a companion tool designed to handle common games texturing tasks. Quixel recently released product, Megascans: a “new breed of material library” comprising a set of thousands of real-world materials scanned with the firm’s proprietary HDR surface capture technology. It is widely being used in the film and game industry most notably the oscar winning VFX movie “The Jungle Book.”

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz