Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Graphics middleware company Graphine has released a new version of their Unity plugin (Granite for Unity) based on Granite SDK, which allows game developers and VR experience creators to use very detailed textures with almost photorealistic results.
Granite for Unity is now more affordable for any team wanting to use large textures. You can get the plugin for one payment of $349 for unlimited use and all future updates, or you can get a subscription at $199 a year or $20 a month and receive all updates as well.
It is also more efficient, with just a few clicks you can start streaming your textures. The great thing about the plugin is that it integrates smoothly with Unity and that extends into the Unity Editor as well. Images up to 32Kx32K, UDIM patches or tiled image formats with a total size of 256Kx256k can easily imported from within the editor. Along with that there are no loading times and Granite compresses textures on disk and very little memory is used (less than 1GB).
Along with that you can immediately start importing your assets in Unity. All you need to do is choose which materials you want to stream and set the amount of memory the system can use and Granite will do the rest, automatically calculating UV offsets and applying them when needed.
For VR, Granite for Unity handles large amounts of content on mainstream hardware, even at 4K. The streaming system is highly optimized, with on-disk compression, compressed memory caches, multithreaded job system integration and a limited impact on the GPU. Frame rates of 90FPS anyone?