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Hey, Anthony! Nope, it is different from VR headsets, since it does not require you to split the screen in two, so you can use the majority of AR applications already created for your phone + Netflix, YouTube (enjoying cinema experience)! How does that sound?
Graphics middleware company Graphine has released a new version of their Unity plugin (Granite for Unity) based on Granite SDK, which allows game developers and VR experience creators to use very detailed textures with almost photorealistic results.
Granite for Unity is now more affordable for any team wanting to use large textures. You can get the plugin for one payment of $349 for unlimited use and all future updates, or you can get a subscription at $199 a year or $20 a month and receive all updates as well.
It is also more efficient, with just a few clicks you can start streaming your textures. The great thing about the plugin is that it integrates smoothly with Unity and that extends into the Unity Editor as well. Images up to 32Kx32K, UDIM patches or tiled image formats with a total size of 256Kx256k can easily imported from within the editor. Along with that there are no loading times and Granite compresses textures on disk and very little memory is used (less than 1GB).
Along with that you can immediately start importing your assets in Unity. All you need to do is choose which materials you want to stream and set the amount of memory the system can use and Granite will do the rest, automatically calculating UV offsets and applying them when needed.
For VR, Granite for Unity handles large amounts of content on mainstream hardware, even at 4K. The streaming system is highly optimized, with on-disk compression, compressed memory caches, multithreaded job system integration and a limited impact on the GPU. Frame rates of 90FPS anyone?