Keys Short Film
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Latest comments
by Lincoln Hughes
1 hours ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
3 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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12 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces.

Keys Short Film
24 August, 2016


Keys is an experimental short film by Silverwing aka Raphael Rau created with the help of composer and sound designer Simon Damborg. The aim of Keys is it to create a mix between the the known everyday environment and something strange and mysterious.


Tech specs:

  • Modeled, UV-unwrapped, simulated etc in Cinema 4D R18
  • Rendered with Octane Render 3
  • Color correction and postwork in Adobe After-Effects
  • Resolution Full HD 1920 x 1080 px / HD Cinemascope 1920 x 800 px / Stills 4K 4096 X 2160 px
  • Rendertime ranging from 3 Min (Lock Shot) to 60min (Pillar Shot) on one GTX 980 TI
  • The film was rendered using a cluster of 14 GPU´s

Making of









Source: Vimeo

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