MGS V: Ground Zeroes Was Conceived as An Experiment With Episodic Releases

Hideo Kojima shared that he planned to release Ground Zeroes as the first episode of the full game, The Phantom Pain.

Metal Gear Solid V: Ground Zeroes turned nine years old on March 18. To mark the game's anniversary, Hideo Kojima, the creator of the popular stealth action game, has shared some details about his initial plans for the title.

Kojima revealed that the game was initially conceived as an experimental project. According to the game designer, the creation of one game often takes many years, and many different factors affect the development time. Therefore, he decided to have Ground Zeroes released as the first episode of the full game, The Phantom Pain.

Kojima's plan was to release the remaining parts of the game in succession, taking into consideration the feedback and suggestions of the gaming community.

"Developing a full game takes 4-5 years and an enormous amount of time. The world changes during the production period," Kojima said. "Therefore, I thought about offering an episodic format like a streamed drama. We would produce one episode and release it, then receive feedback and release the second and third episodes."

The game designer believes that when Metal Gear Solid V: Ground Zeroes was released in March 2014, many players failed to grasp his vision, assuming it to be a standalone game instead of an experimental prelude to the complete title.

"It seems that many people had expected GZ to be a 'full game' and did not understand it after its release. It feels like it was too early," the developer shared.

Apparently. Kojima's decision not to release Metal Gear Solid V in separate episodes was influenced by the response of fans. It is possible that this is also the reason why the second act of The Phantom Pain largely mirrored the first.

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