Mobile devices will become as powerful as a PS4 by 2017
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Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
12 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
12 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Mobile devices will become as powerful as a PS4 by 2017
18 February, 2016

At the Casual Connect conference in Amsterdam ARM, the technology design company has announced that the mobile devices have all what it takes to be more powerful than the current generation of consoles in one year.

This week in Amsterdam, ARM ecosystem director Nizar Romdan stated that the chips developed with partners like Samsung, Nvidia and Texas Instruments has the potential to produce visuals as good as PlayStation 4 and Xbox One do today. This means that in two years gamers around the world could possibly play games of the same graphic quality as they get buying titles for consoles now.

Mobile hardware is already powerful. If you take today’s high-end smartphone or tablet, the performance is already better than Xbox 360 and PlayStation 3. It’s catching up quickly with Xbox One and PlayStation 4.

Nizar Romdan

To illustrate his statement he demonstrated the chart that shows the power of both mobile devices and consoles. It all comes down to calculating FLOPS or floating point operations per second. Mobile devices are said to calculate 2 TFLOPS by the end of 2017 compared to 1.84 of PS4.

Mobile devices to look as good as Xbox One and PS4 by the end of 2017

Still that doesn’t mean that Uncharted is coming to Android and IOS devices – there are problems with battery life, storage and the difference of interaction on touch-screen devices. But developers could use this power to produce unique VR experience, so this could be game-changing moment.

Our view is that mobile VR is the use case that could unlock the potential of mobile for hardcore gamers. For once, mobile devices are on par with PC and consoles in terms of experience [when it comes to the form factor of VR]. We won’t have the same processing. And battery life is a problem. But it is the same user experience. That could be a game changer for mobile gaming.

Nizar Romdan


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