NEW GAME MODE AND TWO NEW MAPS RELEASED FOR WARHAMMER: END TIMES – VERMINTIDE
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by derjyn@gmail.com
3 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

NEW GAME MODE AND TWO NEW MAPS RELEASED FOR WARHAMMER: END TIMES - VERMINTIDE
8 March, 2016
News

Fatshark today released the second free DLC for Vermintide called Last Stand as well as the first paid DLC for the game, a brand new map set in the Warhammer fort Schluesselschloss.

With Last Stand we’re raising the bar a couple of notches – teamwork becomes absolutely necessary to survive. If you thought one Rat Ogre was difficult, imagine them in a tag team.

Martin Wahlund, CEO of Fatshark

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  • warhammer, warhammer: end times, virmintide, game news, dlc, game mode, gamedev, games industry, fatshark

In the Last Stand game mode players fend off horde after horde of Skaven in intense and increasingly difficult battles. There is only one objective: stay alive for as long as possible. The more waves completed, the greater reward and glory. Last Stand is a free DLC that includes the map The Town, set in the Von Jungfreudsplatz in central Ubersreik.

If players want to broaden their Last Stand horizons, they can purchase Schluesselschloss and get an additional map for $2.99 / €2.99 / £1.99. If you own the Schluesselschloss DLC, you can invite anyone who owns Vermintide to play with you, even if they don’t own the DLC.

The Last Stand trailer features Swedish pop star Måns Zelmerlöw and his 2015 Eurovision Song Contest winning song Heroes. With Heroes Zelmerlöw became a household name all across Europe, performing it live in front of over 200 million viewers.

I listened to the song while driving, and I kept picturing the Vermintide heroes in front of me. It was simply the perfect song for a trailer. We called the record company the very next day, and my car driving vision became a reality.

Rikard Blomberg, CFO of Fatshark

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  • warhammer, warhammer: end times, virmintide, game news, dlc, game mode, gamedev, games industry, fatshark

You can read more about Warhammer Vermintide at www.vermintide.com, follow them on Facebook or Twitter or watch on Twitch

Source: Vermintide

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