Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Joanie Lemercier demonstrated some projection magic on Vimeo. The talent found a way to create projections appearing to float in the air and following the viewers perspective, overlayed with the real world. Unlike AR and VR, viewers don’t need headsets, devices or screens to see these.
First of all, this is NOT a hologram. Holograms are still images captured on photographic plate with a laser, and were invented in 1971. The developer calls his experiments no-lograms. Here’s what the artist has to say about the experiments:
I’m obsessed with projections in mid-air, ever since I first saw Princess Leia ‘so-called’ hologram, and I dreamed for years of having a go at Tom Cruise’s UX in minority report.
I’ve used various techniques to explore similar aesthetics: peppers ghost (used in the Tupac Coachella concert), semi transparent screens, mirrors and lenses, which are often referred to as “holograms” but are in fact cheap tricks and just 2d projections.
I’m now developing a technique using super fine particles of water, high pressure gaz and custom nozzles, to create true volumetric projections, and build large installations in public spaces. Technically there is no limitation in size / scale.
I use common tracking technologies (depth sensor and image analysis) to allow interaction between the user/audience and the projections.
My works explores geometric patterns, repetitive shapes in nature, and the similarities we can witness when looking at the structure of the universe at various scales. The volumetric projections are also a great medium to question the nature of reality, and how technology can modify our perception of the world we live in.
You can find more info on no-lograms here.