Open 3D Engine 23.05 Released

This version introduces usability and stability improvements as well as new capabilities that will help developers build games, robotic simulations, and other 3D applications.

The Open 3D Foundation has released Open 3D Engine 23.05 – a new version of its open-source 3D development engine based on Amazon Web Services’ Lumberyard engine.

The update introduces a new Multiplayer Sample Game (MPS), which provides client and dedicated server reference implementations to help game developers jumpstart projects. It delivers integrations with O3DE systems like terrain, lighting, audio, scripting, VFX and more.

Another change is a new Material Canvas node-based visual scripting interface that allows you to create custom shaders and materials and the Material Pipeline – "a layer of abstraction between lighting and materials which utilizes new builders and new features from the asset system to build unique shaders for each render pipeline." 

The developers improved O3DE Editor extensibility with a new Action Manager API, which allows adding menus, hotkeys, and, contextual actions from Gems and Python scripts.

In addition, the Animation Editor is now more consistent with other O3DE tools, and the Terrain System has a paintbrush tool so you can paint inside the viewport to create or modify terrain.

O3DE is now integrated with the Robot Operating System (ROS) so robotics simulation developers can also use it in their workflows. "This Gem now offers increased stability and new features, from an importer, project templates and additional sensors to multi-camera and physics enhancements."

Other improvements include:

  • A new Asset Browser experience provides multiple layout options, file operations, an asset inspector panel, and other operations for asset management.
  • O3DE version support has been improved. Multiple O3DE versions can be installed on the same drive, and projects are linked to the O3DE version they were created and last used with.
  • Gem platform compatibility can be specified for each Gem. The Gem Catalog can now be filtered by platform compatibility.
  • OpenXR Support for stereoscopic rendering has been added.
  • Mobile device performance has been improved with the addition of half-float support for Atom.

Check out the full list of changes here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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