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Pixar Animation Studios announced today the official open source release of Universal Scene Description (USD), technology used for the interchange of 3D graphics data through various digital content creation (DCC) tools. USD provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
We believe that being open with our technology and sharing it with our peers in the industry is how we can best continue to drive innovation. It’s in that spirit that we’re happy to be opening up USD.
Ed Catmull, President, Pixar and Walt Disney Animation Studios
With this initial release, Pixar is opening up its development process and providing code used internally at the studio.
USD synthesizes years of engineering aimed at integrating collaborative production workflows that demand a constantly growing number of software packages.
Guido Quaroni, Vice President of Software Research and Development at Pixar
USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline. One such feature is Hydra, a high-performance preview renderer capable of interactively displaying large data sets.
With USD, Hydra, and OpenSubdiv, we’re sharing core technologies that can be used in filmmaking tools across the industry. Our focus in developing these libraries is to provide high-quality, high-performance software that can be used reliably under demanding production scenarios.
George ElKoura, Supervising Lead Software Engineer at Pixar
Integrating Hydra into our proprietary Virtual Production Renderer helped us solve one of our biggest challenges. With the performance improvement, we can handle incredibly complicated digital environments, with thousands of pieces of geometry, while preserving the editability of the scene.
Kevin Wooley, Virtual Production Engineering Lead at ILM
Along with USD and Hydra, the distribution ships with USD plugins for some common DCCs, such as Autodesk’s Maya and The Foundry’s Katana.
We are committed to working with Pixar to make USD the platform-independent scene representation of choice for Maya artists.
Marc Stevens, Vice President of Film & Television, Autodesk
The Foundry strives to constantly deliver the best innovations to our customers and one of the best ways we can do that is through our partners, so we were delighted to work with Pixar on the release of USD. This technology will ultimately give companies better and more powerful pipelines by building more robust connections between their tools of choice, resulting in more empowered artists and therefore greater creativity.
Andy Whitmore, Chief Product Officer at The Foundry
To prepare for open sourcing their code, Pixar gathered feedback from various studios and vendors to receive early testing from the community.
In designing and refining USD’s concepts and APIs, we’ve worked closely with our own internal production clients, as well as with other studios, who have already provided feedback that helped shape USD’s evolution.
Sebastian Grassia, USD Lead Engineer
Studios such as MPC, Double Negative, ILM, and Animal Logic were among those who provided valuable feedback in preparation for this release.
USD provides a rich and powerful framework which allows us to describe our pipeline in a scalable, coherent and flexible way. It brings conceptual clarity, standardization and great potential for asset and software reuse to the world of Animation and VFX.
Eoin Murphy, Lead Pipeline Developer, Animal Logic R&D
More information about USD can be found at the official website.