Players Are Criticizing Star Wars Battlefront Classic Collection's Disastrous Launch

Lots of bugs, server issues, crashes, and more.

Image credit: Aspyr, STAR WARS: Battlefront Classic Collection

The long-awaited Star Wars: Battlefront Classic Collection is finally out, but players aren't that happy. Launched on March 14, the collection, which has the original two Star Wars: Battlefront titles, and its developer, Aspyr, have been under harsh criticism because, since the very start, the game has been facing lots of bugs, server issues, crashes, and broken multiplayer mode.

The game already has almost 80% of negative feedback, which makes it "overwhelmingly bad" on Steam. The game has faced criticism for various reasons:

  • Initial online issues, limited servers, and player capacity;
  • Persistent low online quality despite server expansions;
  • Numerous technical glitches like bugs, stutters, and crashes;
  • Limited graphical improvements (as users say it's a re-release rather than a remaster);
  • Controversial UI changes, described as "sloppy" and resembling budget Android apps;
  • The game wants storage space of 62 GB;
  • A high price of $35.01;

Here are some of the comments from players:

"So let me get this straight. You launched this game with only 3 servers on PC knowing full well people only bought it for that sole reason? Peak comedy gold. Easy refund. What a disappointment.

Update: After 2 hours they finally launched the servers, and they are TERRIBLE. Horrible ping, stuttering, and by tomorrow cheaters will be rampant," writes one user on Steam.

"As of now, the game is dead on arrival. Multiplayer completely broken, might as well play the original," shared another one.

"As of right now the multiplayer (otherwise known as the only reason to buy this product if you already own the original games) is entirely unplayable, making this game a waste of money until that issue is fixed. Disappointing."

A few hours ago, Aspyr released a statement expressing gratitude to players for reporting issues and promised to fix them.

"Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages," reads the statement.

Aspyr has faced criticism in the past for the failed porting of games in the Star Wars franchise. For instance, in their remasters of the Knights of the Old Republic series, there were no significant improvements compared to the original versions. Additionally, the Switch versions of both games had low frame rates, with FPS dropping to 20 or below, and combat notifications occupying up to 50% of the screen.

On the other hand, Aspyr's remaster of Tomb Raider I-III was well-received by both critics and players. However, it's worth noting that Saber devs and enthusiasts played an active role in the development of the Tomb Raider remaster, while the Star Wars: Battlefront Classic Collection was likely developed by the core team in Austin.

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