Procedural Post-Apocalyptic Pack for Unreal

Check out the latest version of the huge pack by Kimmo Kaunela.

Kimmo Kaunela decided to update his post-apocalyptic pack for Unreal and its construction system to let users set up interior parts too. The pack was designed with blueprints to allow artists to edit and keep it up to date for future engine versions.

The packaged features almost 200 variables to change/enable/disable, plus a set of functions to make walls, sidewalks, roofs, floors, stairs, pillars, and various scattering systems, decor, debris, and more. Kaunela noted that everything is then handled with HISM components to save draw calls.

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Other features: 

  •  Over 50 blueprints for faster level creation
  •  Building blueprint system that generates building exteriors/interiors with 160+ parameters
  •  10 different styled buildings
  • A drivable car with paint control
  • Spline blueprints for highways, sidewalks...
  • Scattering system for debris and distance cities
  • Over 500+ different post-apocalyptic themed assets
  • Advanced materials with multiple customizable parameters
  • Dynamic day and night system with rain weather option
  • 4 layer landscape material with adaptive tessellation and distance-based macro details
  • Example level with optimized dynamic lighting and landscape
  • Library of high-quality tiling textures

You can learn more and get the pack for $120 here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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