Rumors: Amazon Bought CryEngine for $50-70m
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6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

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Hi, what version of blender does this work with?

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Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Rumors: Amazon Bought CryEngine for $50-70m
6 April, 2015
News

Kotaku reports that Crytek signed a huge licensing deal with the tech giant Amazon.

“Amazon agreed to a huge licensing deal involving Crytek’s proprietary tech, CryEngine, according to four people familiar with the deal, all of whom spoke anonymously because they were not authorized to speak publicly about this arrangement. Though I haven’t been able to pin down the exact dollar figure—one source said $50 million; another said 70—sources say it was substantial enough to help Crytek recover from the financial difficulties that kept them from paying some staff for months, as we reported last year”, – Kotaku.

This rumor supports the previous words of Crytek. Last month the company’s Faruk Yerli stated that Crytek has signed a big licensing deal which will help the company to overcome the financial troubles and become a successful publisher. It seems like Crytek was talking about this lucrative deal with Amazon.

Why does Amazon need CryEngine? Maybe the company is going to build its own portfolio of games which will be available on its proprietary gaming console or streaming service. This engine is quite sufficient and could be used to build product of any scale. Kotaku speculates that Amazon may use CryEngine as the basis for its own engine.

Seems like Amazon is planning something big for the game industry.

Source: kotaku.com

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