UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
“Amazon agreed to a huge licensing deal involving Crytek’s proprietary tech, CryEngine, according to four people familiar with the deal, all of whom spoke anonymously because they were not authorized to speak publicly about this arrangement. Though I haven’t been able to pin down the exact dollar figure—one source said $50 million; another said 70—sources say it was substantial enough to help Crytek recover from the financial difficulties that kept them from paying some staff for months, as we reported last year”, – Kotaku.
This rumor supports the previous words of Crytek. Last month the company’s Faruk Yerli stated that Crytek has signed a big licensing deal which will help the company to overcome the financial troubles and become a successful publisher. It seems like Crytek was talking about this lucrative deal with Amazon.
Why does Amazon need CryEngine? Maybe the company is going to build its own portfolio of games which will be available on its proprietary gaming console or streaming service. This engine is quite sufficient and could be used to build product of any scale. Kotaku speculates that Amazon may use CryEngine as the basis for its own engine.
Seems like Amazon is planning something big for the game industry.