Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Chris Hodgson is running a January sale, selling his Substance Collections with 25% and 50% discount.
Remember to use an offer code ‘JANSALE2018′ to get the discount. Both of these packs contain high-quality Substance materials including full source .sbs files so you can learn from and dissect them at your leisure.
All graphs have been organized and commented for ease of use. If you want to learn more about the way Chris produces his amazing materials – make sure to check out our interview.