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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Italian developer Milestone’s motorcycle racing game, RIDE, features Silicon Studio’s optical effects middleware YEBIS and is currently available on Steam for 50% off.
Silicon Studio is a middleware and game engine company that is based in Japan. They have an advanced optical effects middleware, YEBIS, that accurately delivers the effects of camera lenses in real-time to computer graphics. YEBIS is available for the following platforms: PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Windows, Android, iOS, Linux, OS X, and other embedded devices.
This middleware is featured in RIDE, a game that offers players the chance to ride over 100 bikes, in 4 different categories – Superbikes, Supersports, Naked, and Historical Bikes – and take them hurtling at full speed over a huge variety of city, country and historic circuits from the world of motorcycling.
The versatility and scalability of the visual effects in YEBIS 3 have been quite determining to reach the maximum graphics realism. The game’s environments have been highly improved thanks to this new technology. The full HDR support, the extraordinary bloom and depth of field allowed us to increase vehicles and tracks quality. Especially Replays Scenes have benefit of YEBIS 3 middleware power.