Silicon Studio’s Yebis Featured in “Ride”
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by Koenker-Master
10 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
13 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
14 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Silicon Studio's Yebis Featured in "Ride"
20 June, 2015
News

Italian developer Milestone’s motorcycle racing game, RIDE, features Silicon Studio’s optical effects middleware YEBIS and is currently available on Steam for 50% off.

Silicon Studio is a middleware and game engine company that is based in Japan. They have an advanced optical effects middleware, YEBIS, that accurately delivers the effects of camera lenses in real-time to computer graphics. YEBIS is available for the following platforms: PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Windows, Android, iOS, Linux, OS X, and other embedded devices.

This middleware is featured in RIDE, a game that offers players the chance to ride over 100 bikes, in 4 different categories – Superbikes, Supersports, Naked, and Historical Bikes – and take them hurtling at full speed over a huge variety of city, country and historic circuits from the world of motorcycling.

milestone-ride-Yebis-80lv.jpg

Comparison of Yebis Post Optical Effects in RIDE © Silicon Studio

The versatility and scalability of the visual effects in YEBIS 3 have been quite determining to reach the maximum graphics realism. The game’s environments have been highly improved thanks to this new technology. The full HDR support, the extraordinary bloom and depth of field allowed us to increase vehicles and tracks quality. Especially Replays Scenes have benefit of YEBIS 3 middleware power.

mauro-ferrari-milestone-80lv.jpg

Mauro Ferrari, Head of Art, Milestone

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