The Book of Fragment Shaders
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

The Book of Fragment Shaders
3 October, 2017
News

Patricio Gonzalez Vivo and Jen Lowe have a wonderful step-by-step guide to the abstract and complex universe of Fragment Shaders. A New York based artist and an independent data scientist created a book about this computational technique that discusses the possibility of taking digitally generated images to the next level.

Fragment shaders give you total control over the pixels rendered on the screen at a super fast speed. This is why they’re used in all sort of cases, from video filters on cellphones to incredible 3D video games.

Journey by That Game Company

In the following chapters you will discover how incredibly fast and powerful this technique is and how to apply it to your professional and personal work.

Who is this book for?

This book is written for creative coders, game developers and engineers who have coding experience, a basic knowledge of linear algebra and trigonometry, and who want to take their work to an exciting new level of graphical quality. (If you want to learn how to code, I highly recommend you start with Processing and come back later when you are comfortable with it.)

The Book of Shaders 

The book covers a wide range of topics: algorithmic drawing, generative designs, image processing, simulation and 3D graphics. Make sure check out the list of topics and learn more about the book here

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