The Book of Fragment Shaders
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
10 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
10 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

The Book of Fragment Shaders
3 October, 2017

Patricio Gonzalez Vivo and Jen Lowe have a wonderful step-by-step guide to the abstract and complex universe of Fragment Shaders. A New York based artist and an independent data scientist created a book about this computational technique that discusses the possibility of taking digitally generated images to the next level.

Fragment shaders give you total control over the pixels rendered on the screen at a super fast speed. This is why they’re used in all sort of cases, from video filters on cellphones to incredible 3D video games.

Journey by That Game Company

In the following chapters you will discover how incredibly fast and powerful this technique is and how to apply it to your professional and personal work.

Who is this book for?

This book is written for creative coders, game developers and engineers who have coding experience, a basic knowledge of linear algebra and trigonometry, and who want to take their work to an exciting new level of graphical quality. (If you want to learn how to code, I highly recommend you start with Processing and come back later when you are comfortable with it.)

The Book of Shaders 

The book covers a wide range of topics: algorithmic drawing, generative designs, image processing, simulation and 3D graphics. Make sure check out the list of topics and learn more about the book here

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