$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Fallout 4 might feel restless sometimes, but it’s definitely not a horror game. The colors are bright and the post-apocalypse is not that cheerless. There is a mod that can change the mood. Pilgrim is a horror overhaul for the game created by l00ping and TreyM, the creators of Photorealistic Commonwealth and Cinematic Film Looks. This mod brings the atmosphere of The Witch to the wastelands of Fallout.
What you get are new weather, sounds, and environment lighting that bring dreadful atmosphere and realism. The mod also features a new camera emulation system created with the help of a new tonemapping method that emulates the way a digital cinema camera captures footage on a film set.
The ENB features lens emulation, film grain, adjustable letter-boxing, optional sharpening, and a lift shadows function that can be disabled for deeper shadows. All features are toggle-able. The performance is quite good, dropping only 5-6 fps average and about 10-12 fps in cities on a single GTX 970 at 1080p. Two extra presets of the ENB with lowered quality settings have been created for weaker systems.
For the beta release of Pilgrim, l00ping has created a new dynamic music system that adjusts based on the current weather, as well as a brand new set of exploration and combat music composed and created specifically for Pilgrim which replaces the vanilla music. The end result is a dynamic sound track that will change and compose itself depending on the current weather for an evolving experience. A new slider has been created in the audio options of the game to allow you to tune the effect to your taste.
The mod page
You can find instructions on installing and running the mod along with some other details on the project here. You’ll have to disable any other weather mods or ‘darker nights’ mods to run it.