I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Ubisoft presented brand new Ubisoft Philippines studio. Based in Santa Rosa Laguna, it’s Ubisoft’s 30th studio. Its manager is stated to be Chip Go, and it is under direction of Oliver de Rotalier, who’s the manager director of Singapore, Philippines, and Chengdu.
As we did in Singapore, we want to expose people to major triple-A franchise.
The University of De La Salle in Manila will help Ubisoft to build its staff by setting up a training program.
We will work with a local university to grow taken the industry needs. We’ll be crafting the right cirriculum, helping students and projects, to quickly grown the next generation of game developers — fits market in Philippines, and that’s why we consider contributing to the ecosystem as important.
Ubisoft’s studios around the world are quite useful. For example, Singapore has been of great help to different franchises. Developers created naval mechanics used in Assassin’s Creed franchise. Opened back in 2008 with only 22 people, it feeds more than 320 employees today.
Studio is set to grow from 50 people by the end of 2016 to 200 in five years. Ubisoft hopes not only to build better games with the new studio, but also contribute to the local economy. It is said that Santa Rosa was chosen for a number of reasons: schools, recreation, less crowding, a theme park were chief among them.
Santa Rosa’s very accessible, and more important, if go to Santa Rosa, it offers unique quality of life. As growing studio, the quality of life is important,. It’s easy, and it’s also a guarantee for those settle there [that they’re] 5-10 minutes from work, have a good balance in life. That was a big focus for us, and we’re happy to provide that.