Umbra improves frame-rate performance in FINAL FANTASY XV
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by Rathan kumar.Muthyam
11 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Umbra improves frame-rate performance in FINAL FANTASY XV
25 March, 2016
News

Umbra announced today that Square Enix has licensed the Umbra’s technology to boost graphics performance in Final Fantasy XV. The game will be published in 2016 for PlayStation 4 and Xbox One.

Final Fantasy XV is the first game in history to take full advantage of Square Enix’s new game engine, which also has Umbra’s visibility optimization technology integrated into it. The engine has been specifically designed to allow the game to have high density, polygon rendering performance. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.

By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well.

Development Team

Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.

Official Press Release

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