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Call of Duty: Black Ops 3 is probably one the most beautiful and technically advanced games of this year. It’s got some amazing visual moments, worthy of any big blockbuster movie. This was achieved thanks to a number of great middleware solutions, including Umbra.
Activision Publishing licensed Umbra Visibility Solution for use in PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops III. The developers used this optimization software to make sure that objects in the game world hidden behind other objects, do not get rendered. This is a great solution for boosting the performance, which is incredibly important for action games and shooters. Thanks to Umbra Treyarch managed to achieve silky smooth frame-rate.
Video games continue to push the envelope of real-time 3D graphics. Call of Duty: Black Ops III shows best-in-class results in achieving visually stunning results by rendering next-level 3D graphics with smooth frame rates. I’m very proud and happy that Umbra was able to play a part in helping bring these results to consumers.
Otso Mäkinen, CEO, Umbra
Umbra is mostly aimed at big budget games, which feature a whole bunch of different content. The system creates an optimized database from your 3D data: it could be a small game level or a huge architectural model. Umbra automatically processes game data, so you don’t need to modify anything Optimized database is used in an application to perform queries. The great thing about this solution is that it does not require any additional hardware. It runs on any modern CPU. Here’s some screenshots to give you a general idea how it works.
If you’re looking for new ways to optimize your game, especially if you are working on something pretty heavy like an UE4 shooter, we definitely recommend checking Umbra out. The great thing is that you can use it for free for a 30-day period and figure out if it really fits your project.