Using Blender's Platform Generator With Live-Reloading Godot Assets

Call this "GodEnder".

3D Artist and Game Developer known as passivestar, whom we had the chance to talk to last year, has once again demonstrated the power of open-source software in a mindblowing video clip showcasing building a platform combining this Blender's Geometry Nodes-powered add-on and hot-reloading assets in Godot.

Bigger level? No problem:

Truly living up to its name, GodEnder essentially allows to reload objects in a running game and is currently a work-in-progress Godot tool developed by passivestar.

Have a look at another video demonstration of this incredible workflow:

And with Substance 3D Painter:

If you're interested in passivestar's work, check out his Blender productivity-boosting add-on called Quick Menu:

Just a few months ago he also introduced a Godot editor theme, featuring some improvements to the engine's UI elements:

We also highly recommend following passivestar on X/Twitter to not miss any future projects, new add-ons, and GodEnder updates. Also, join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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