This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
If you like environment art, you definitely need to check out the recording of this stream. It features Massive’s senior environment artist Jeremy Estrellado building a little gaming space for The Division. It’s a real treat for any game developer, who wants to learn how to build functional and pretty levels. It also shows the way Snowdrop engine looks and works.
Jeremy Estrellado is a very talented guy, who worked on a number of hit games, including Forza 5 and LOTR: War in the North (and probably a bunch of other games). He’s been always into new tech, which actually helped him a lot of high recommendations on Linkedin. In this video, Jeremy actually shows how you can manipulate your objects and craft playable environments, which looks realistic and remain fine.
The video lasts 3 hours and features tons of gamedev-specific details. It goes far beyond just the level of materials and assets. Snowdrop gives some phenomenal flexibility to an environment artist. You can manipulate all the elements of the scene on the fly, changing the weather, the time of day, iterating and working with assets. Very interesting stuff. It’s amazing how much story is created on the spot through the environment design.
We really hope to feature an interview with Jeremy in the future. Meanwhile, follow him on YouTube!