bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
Have a look at the amazing analysis of the technique, which Mark Khalil used to create stylized waterfalls for League of Legends.
Mark Khalil is a senior environment artist at Riot Games. He’s worked on a number of projects, but currently, he’s occupied with League of Legends. His main task is making those battle areas pretty. Specifically for Real Time VFX he made a short breakdown of the Waterfall, used on the Summoner’s Rift map in LoL.
Here’s an example of some of the references Mark used in his work.
This is how the whole process was organized. It’s very simple and straightforward, but at the same time it helps to build some amazing things.