logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Official website

www.rizom-lab.com

A software company that specializes in developing solutions for UV unwrapping and texturing in the field of computer graphics


Their flagship product, RizomUV, is a powerful and user-friendly software application used by artists, designers, and game developers to efficiently unwrap and manipulate UV layouts for 3D models. RizomUV offers advanced features and tools that streamline the process of creating optimized UV maps, allowing for improved texturing and rendering results. The software is widely used in various industries, including gaming, animation, visual effects, and product design.

RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is the UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.

Art by Cedric Seaut

RizomUV RS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV VS (Virtual Spaces), is for CG, RizomUV RS (Real Space) is the UV Mapping application for manufactured products needing real-world coordinates. It is dedicated to engineers and designers specialized in real-world applications such as laser surface texturing, pad printing or in inflatable structures design. It has been designed as a CAD application, in which the UV space plays as an engineer sheet, containing UV mappings automatically generated from your original 3D model and your guidelines.

If you need the speed and ease of the Rizom standalone unwrapping application integrated into your in-house pipeline, you can easily do that via using the C++ Library (also known as the SDK). It contains almost all the features of the standalone applications, CAD included and allows you to use its algorithms and APIs your way. It contains the famous and fast unwrapping algorithms, which you can use with or without its famous auto seam functionality. It also comes with weight map controls, some of the tightest packing algorithms and controls on the market, as well as topology copying for edge and mesh, symmetry and of course the team runs continuous integration. 

Art by Cedric Seaut

Rizom-LabRecent articles

Hard-Surface Tips: Modeling & Texturing a Used Putty Knife

Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.

Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5

BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.

Garchomp Recreated in Realistic Style Using ZBrush & UE5

Gino Kölling talked to us about the Garchomp project, discussing the creation of a realistic version of the Pokémon and detailing the skin creation process using ZBrush, Blender, Substance 3D Painter, and Unreal Engine.

Character Combining Realistic & Painterly Styles Created in ZBrush

Jan Haller Sáenz shared these renders with a unique mixture of artistic approaches.

RizomUV 2025 Launches With Powerful GPU Packing

Discover new packing modes, upgraded orientation tools, and the highly anticipated Scene Outliner.

Creating a Detailed Helmet Inspired by Fallout Using Substance 3D

Pavel Vorobiev talked to us about creating a realistic sci-fi post-apocalyptic helmet inspired by Fallout and Warhammer 40,000, focusing on texturing lifelike wear and tear, decals, spray paint, and dirt using Substance 3D Painter.

Breakdown: Modeling & Texturing Realistic Aiming Laser with Substance 3D

Aman Shaikh talked to us about the Wilcox RAID-X project, discussing modeling two versions of the game-ready asset and adding realistic wear and tear and decals using Blender, ZBrush, and Substance 3D Painter.

Top-Notch Racing Car Recreation Made with Fusion 360 & Substance 3D

An awesomely stylish work by Concept Designer and Hard-Surface Modeler Anton Khondoker.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more