logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Official website

www.rizom-lab.com

A software company that specializes in developing solutions for UV unwrapping and texturing in the field of computer graphics


Their flagship product, RizomUV, is a powerful and user-friendly software application used by artists, designers, and game developers to efficiently unwrap and manipulate UV layouts for 3D models. RizomUV offers advanced features and tools that streamline the process of creating optimized UV maps, allowing for improved texturing and rendering results. The software is widely used in various industries, including gaming, animation, visual effects, and product design.

RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is the UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.

Art by Cedric Seaut

RizomUV RS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV VS (Virtual Spaces), is for CG, RizomUV RS (Real Space) is the UV Mapping application for manufactured products needing real-world coordinates. It is dedicated to engineers and designers specialized in real-world applications such as laser surface texturing, pad printing or in inflatable structures design. It has been designed as a CAD application, in which the UV space plays as an engineer sheet, containing UV mappings automatically generated from your original 3D model and your guidelines.

If you need the speed and ease of the Rizom standalone unwrapping application integrated into your in-house pipeline, you can easily do that via using the C++ Library (also known as the SDK). It contains almost all the features of the standalone applications, CAD included and allows you to use its algorithms and APIs your way. It contains the famous and fast unwrapping algorithms, which you can use with or without its famous auto seam functionality. It also comes with weight map controls, some of the tightest packing algorithms and controls on the market, as well as topology copying for edge and mesh, symmetry and of course the team runs continuous integration. 

Art by Cedric Seaut

Rizom-LabRecent articles

Take a Look at This Reinterpretation of Mindy Blanchard from Dishonored 2

The tattoos are my favorite part.

Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish

Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.

How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D

Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.

This Intricate Archaic Dagger 3D Model Is Full of Amazing Details

It looks like it holds mysterious magic.

A Lovecraftian Take on BioShock's Big Daddy in 3D

Clara Lollo spoke about the workflow for a personal reinterpretation of BioShock's Big Daddy, detailing her modeling techniques to achieve a mechanical aesthetic.

Creating Realistic Colt Python Revolver In 3D

Vlad Leonovich shared a breakdown of his 3D recreation of the Colt Python revolver, which began as a modeling exercise in Plasticity, and explained his approach to working with chrome surfaces during the texturing process.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more