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www.rizom-lab.com

A software company that specializes in developing solutions for UV unwrapping and texturing in the field of computer graphics


Their flagship product, RizomUV, is a powerful and user-friendly software application used by artists, designers, and game developers to efficiently unwrap and manipulate UV layouts for 3D models. RizomUV offers advanced features and tools that streamline the process of creating optimized UV maps, allowing for improved texturing and rendering results. The software is widely used in various industries, including gaming, animation, visual effects, and product design.

RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is the UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.

Art by Cedric Seaut

RizomUV RS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV VS (Virtual Spaces), is for CG, RizomUV RS (Real Space) is the UV Mapping application for manufactured products needing real-world coordinates. It is dedicated to engineers and designers specialized in real-world applications such as laser surface texturing, pad printing or in inflatable structures design. It has been designed as a CAD application, in which the UV space plays as an engineer sheet, containing UV mappings automatically generated from your original 3D model and your guidelines.

If you need the speed and ease of the Rizom standalone unwrapping application integrated into your in-house pipeline, you can easily do that via using the C++ Library (also known as the SDK). It contains almost all the features of the standalone applications, CAD included and allows you to use its algorithms and APIs your way. It contains the famous and fast unwrapping algorithms, which you can use with or without its famous auto seam functionality. It also comes with weight map controls, some of the tightest packing algorithms and controls on the market, as well as topology copying for edge and mesh, symmetry and of course the team runs continuous integration. 

Art by Cedric Seaut

Rizom-LabRecent articles

Blending Animalistic & Botanical Characteristics to Create a 3D Monster

Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.

Using ZBrush & Maya to Create a Humanoid Bat Character

Daniil "Split" Voskressenski explained how he created the Agatha, the Bat Knight character, discussing the sculpting pipeline and showing how the clothes were made with DynaMesh and ZModeler.

RizomUV Announces a Special 30% Black Friday Discount

All RizomUV licenses are 30% off from November 28 to December 7.

Modeling & Texturing a Realistic Concrete Barrier

Vladyslav Lazariev talked about how he created the Concrete Barrier project, focusing on the texture adding slight wear on the edges, scuffs, and areas with peeling paint to show natural wear.

Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World

Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.

Temple Courtyard: A Detailed Guide on Creating a Buddhist Temple in 3D

Environment Artist Ezgi Erdemir joined us to discuss the production pipeline behind the Temple Courtyard scene, share her artistic journey, and talk about participating in Emperia's Art-to-Experience contest.

Hard-Surface Tips: Modeling & Texturing a Used Putty Knife

Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.

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