$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
Due to an increase in projects and client commitments, Merêces is hiring skilled and dedicated 3D Artists to architectural visualization company. The tasks may vary and are suited to your competencies.
- Strong knowledge of 3ds Max, V-Ray and Photoshop
- Excellent eye for image composition
- Advanced skills in lighting, texturing and composition
- Ability to create 3D photorealistic renderings of both exterior and interior environments
- Prepared to work with tiny deadlines
- With the will to learn with others
- 3D animation creation experience
- Conversational level of English
- Eligibility to work in the EU
The Job position takes place in Evora, Portugal in a full time position. If you live outside of Portugal, the company will help you in finding accommodation. You can also develop your skills through in-house training practice.
Author: Artyom Sergeev