3D-Coat 4.8: A Ton of New Features
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by Cgiles
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Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

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If you're willing to compile it, Aseprite is a great option as well.

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3D-Coat 4.8: A Ton of New Features
19 September, 2017
News

There’s a new beta version (4.8) of 3D-Coat. The popular package includes a bunch of cool functions. You can now attach smart materials to layers, work with Renderman, enjoy 4k monitor support and work with Baking Scan. There’s a lot of improvements, so we’ll just leave a list below. Let us know what you think. Download the software here.

Key Features:

– Possibility to attach Smart Materials to layers!

Materials managing becomes even easier

– Smart Materials usage history. 

– Possibility to change resolution of textures, attached materials will automatically be re-sampled!

– Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.

– Render scene in Renderman. Yep, you heard it right!

– Baking Scan. Paint baking depth with brush.

Now you can define with an ease of a brush stroke how big the depth of scanning will be.

– New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc.

We are getting closer and closer to low-poly modeling!

– 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.

– Proxy Slider. Set your proxy degree with an easy slider movement.

– Rotation mode quick switch – around Y or free rotation.  See navigation panel.

Need both modes at hand? Now you have the quick swap.

Other Changes:

– Possibility to assign fixed bump to smart material, independent from pen radius and depth.

– If there are too many folders in materials/stencils etc, they will be represented as dropdown list. 

– Correct displacement visualization in PPP approach.

– Correct displacement import, scaling coefficient correctly used.

– Warning about missing cache to avoid loosing cached volumes.

– Snapping with SHIFT – navigation to 45 degrees instead of 90.

– Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.

– Possibility to store camera position in a preset.

– Gizmo appears even if one point of the transform cage selected.

– Custom render size restored in render room.

– Square alphas complete support, even older ones will act correctly.

– Possibility to change font size in Preferences->Theme.

– “File->Import multiple objects” to import multiple objects in diferent ways.

– Checkbox in Undercuts/Bas-relief to limit effect below the plane.

– Import AO with channel picking.

– Select all in Tweak room.

– Copy / Paste / Copy reference / To materials library in RMB menu.

– Find Sun button in parameters of additional lights in Render room.

– “Replace Depth” may be masked by other layer.

– Fill the entire layer with material dropped to history.

– Support of materials references (instances).

– Retopo via decimation in RMB menu.

– Divide blending corrected.

– Fill tool controls visible.

– Important! Depth blending along stroke.

– Additional options for masking in Angulator tool.

– “Divide” layer blending for the light compensation.

– Bigger resolution for Model->Alpha, little tapering to avoid jags.

– Possibility to bake light in light baking tool separately for each object in scene.

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