Analytics of Map Design: Use Big Data to Build Levels
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by igloo counter top ice maker
8 hours ago

hi!! Extremely intriguing exchange happy that I ran over such useful post. Keep doing awesome. Happy to be a piece of your net group.igloo counter top ice maker

Wow, the YouTube video was released in November. How have I never seen it before? I've probably watched it three times in the past hour. It's an absolutely amazing production. What was the budget for this?

https://ufo3d.com

Analytics of Map Design: Use Big Data to Build Levels
25 May, 2017
News
Big data is everything today. You can analyze your decisions, sales, users’ behavior and much more. You can even analyze level design with the help of information. Map design is all about creativity, you say. Wrong! Check out this 2014 GDC session to understand how bid data can help you.

Epic Games’ Jim Brown talks about successes and failures of level design metrics and analytics, and shows how they can be used to improve your design process.

Game designers operate with huge quantities of data. That’s a fact. The developers of Witcher 3 were able to find all the failed asset placement thanks to big data. And that’s just one example.  You can find the proof here. Want to know more on how to use your data on different stages of the game’s life: production, operation, and monetization? Then make sure to check out our article on this matter

Source: GDC

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz