Analytics of Map Design: Use Big Data to Build Levels
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Latest comments
by serkan_buldan@yahoo.com
4 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
5 hours ago

So uhh.. What's happening at Machine Games then?

by rlawsfamily@gmail.com
5 hours ago

Great article but the link to the artist's Artstation portfolio is no longer working?

Analytics of Map Design: Use Big Data to Build Levels
25 May, 2017
News
Big data is everything today. You can analyze your decisions, sales, users’ behavior and much more. You can even analyze level design with the help of information. Map design is all about creativity, you say. Wrong! Check out this 2014 GDC session to understand how bid data can help you.

Epic Games’ Jim Brown talks about successes and failures of level design metrics and analytics, and shows how they can be used to improve your design process.

Game designers operate with huge quantities of data. That’s a fact. The developers of Witcher 3 were able to find all the failed asset placement thanks to big data. And that’s just one example.  You can find the proof here. Want to know more on how to use your data on different stages of the game’s life: production, operation, and monetization? Then make sure to check out our article on this matter

Source: GDC

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