That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
During Electronic Arts’ quarterly financial conference call, Chief Executive Officer Andrew Wilson, talking about the performance of Star Wars: Battlefront, stated the company is overjoyed with the game’s success and 6.6 million players that played the game through Q1. Major part of this success goes to amazing artists working for the company. One of these great people is the art director Andrew Hamilton.
Andrew Hamilton, John Troive, and Anton Grandert surveying “Endor” – the Californian redwood forests.
The amazing artist oversqw the creation of the natural content and levels for Endor, with the support of the team at DICE. A couple of months ago we’ve published a huge article on the production process behind Star Wars: Battlefront. Gorgeous visuals of the Jedi game always depended on photogrammetry, but still you can’t achieve this astonishing level without some skills of artists like Andrew Hamilton.
The list of his previous projects includes great titles like Star Wars: Battlefront, Battlefield 4, Battlefield 3: Armored Kill, Battlefield 3, Need For Speed: Hot Pursuit, Bionic Commando. He worked as an artist for Splash Damage, Grin, Starbreeze and, of course, DICE. Now the artist is employed as Art Director at DICE, working on the second part of Star Wars: Battlefront. We can’t wait to see the results of his work!
As we’ve mentioned, artists at DICE are working closely with photogrammetry to achieve maximum authenticity. We’ve attached some videos on this approach from Andrew Hamilton for you to get some details on the work of the modern art director.