Another PUBG Killer with 400 Concurrent Players in the Works
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by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Another PUBG Killer with 400 Concurrent Players in the Works
20 September, 2017
News

Automaton Games is working on the next PUBG killer. Powered by Improbable’s cloud-based SpatialOS tech and the CryEngine, an untitled MMO tactical shooter will support 1,000 concurrent players within a shared world and also include a last-person standing combat mode with up to 400 players “in direct combat”.  

What else can we say? Well, the developers promise to present a huge 144 sq. km playable area (against PUBG’s 8km x 8km space), and a system with character progression and social hubs. 

Why do they need SpatialOS?

[The game has] unprecedented world simulation and effects, including environmental destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water effects, fully immersing players into the experience of being the hunter—or the hunted.

SpatialOS is Improbable’s distributed operating system for game development and operation in the cloud, which allows developers to exceed the power of a single game engine or server. By building games with standard tools and deploying on SpatialOS, developers like  Automaton Games can build virtual worlds that offer permanent, persistent and engaging experiences.

SpatialOS

The game is said to be released in 2018. Something playable will be presented in Spring.

Source: automaton.uk

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