Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at appleseed, an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. The tool is being developed by a small, international team of talented volunteers from the animation and VFX industry.
appleseed is said to implement a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. The toolkit is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount.
The engine supports fully programmable shading via Sony Pictures Imageworks’ Open Shading Language (OSL), RGB/spectral/mixed rendering, fast and robust transformation and deformation motion blur, ray traced subsurface scattering, Python and C++ APIs and many other production-oriented features.
The team has recently released appleseed 1.7.0-beta, the seventh release of their beta program and the 30th release overall. Check out the release notes for download links and the full list of changes.