Awesome walkthrough, I really learnt a lot. It was great that Adrienne give links to other people tutorials too!
Anybody get that?
If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
Take a look at appleseed, an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. The tool is being developed by a small, international team of talented volunteers from the animation and VFX industry.
appleseed is said to implement a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. The toolkit is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount.
The engine supports fully programmable shading via Sony Pictures Imageworks’ Open Shading Language (OSL), RGB/spectral/mixed rendering, fast and robust transformation and deformation motion blur, ray traced subsurface scattering, Python and C++ APIs and many other production-oriented features.
The team has recently released appleseed 1.7.0-beta, the seventh release of their beta program and the 30th release overall. Check out the release notes for download links and the full list of changes.