We stream high end result to hololens from Unity so imagine this through an AR HMD!
Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)
Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io
Stanislav Mikhailov has published his awesome experiment, showing how to do awesome architectural substances.
Substance Designer definitely moves into some absolutely amazing spaces. There are some great examples of the way SD could be used to generate entire little environments! Most recently, we’ve seen some great examples of the way SD could be used to build architectural materials, which can cover entire facades.
Stanislav Mikhailov continues his experiments with Substance Designer, showing great ways you can do entire elaborate building facade within Allegorithmic’s software. It’s amazing. You can check out some breakdown images over at Artstation. Should be said that this material was not actually used as a game-ready asset.
To build this project Stanislav actually used the “Substance Fundamentals Tutorial | Part 2: Essential Nodes” by Daniel Thiger. You can purchase the tutorial here.