hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Stanislav Mikhailov has published his awesome experiment, showing how to do awesome architectural substances.
Substance Designer definitely moves into some absolutely amazing spaces. There are some great examples of the way SD could be used to generate entire little environments! Most recently, we’ve seen some great examples of the way SD could be used to build architectural materials, which can cover entire facades.
Stanislav Mikhailov continues his experiments with Substance Designer, showing great ways you can do entire elaborate building facade within Allegorithmic’s software. It’s amazing. You can check out some breakdown images over at Artstation. Should be said that this material was not actually used as a game-ready asset.
To build this project Stanislav actually used the “Substance Fundamentals Tutorial | Part 2: Essential Nodes” by Daniel Thiger. You can purchase the tutorial here.