Arnold 6 Available

Autodesk has announced the release of Arnold 6.

First of all, the latest update brings GPU production rendering out of beta. You can now switch between CPU and GPU rendering while maintaining the same settings. The new GPU mode is based on NVIDIA’s OptiX framework and optimized to take advantage of NVIDIA RTX technology.

Features: 

  • Improved support for Open Shading Language (OSL)
  • Improved support for OpenVDB volumes
  • Textures are now loaded on-demand instead of at the start of the render, helping to reduce memory usage and save time from the first pixel
  • Time to first pixel is now faster thanks to a number of improvements including more efficient NVIDIA OptiX caching
  • Bounding volume hierarchy (BVH) memory used by geometry is reduced by as much as 50% for large meshes
  • A first version of the new Shadow Matte shader has been added to the GPU renderer
  • Excessive sources of noise have been removed, such as indirect noise in refractions or reflections. GPU noise is now on par with CPU noise when using adaptive sampling, which has been improved to yield even faster, more predictable results regardless of the renderer used.
  • Most LPEs (39/46 and counting) are now supported
  • The majority of lights are supported, including portals
  • All cameras are now supported
  • Most shaders are supported 

You can learn more here

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