It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Artomatix is getting ready to present standalone desktop applications of the AI-powered texture processing tools, which are currently available online.
The tools will allow users to automatically remove seams, create variations of input materials, generating new results or growing materials to create larger sizes and extract full material maps from a single input.
The project seems to be a huge step for the whole industry, so the question is whether you’re interested. You can actually help the team prepare the tools for the release.
A closed alpha of the standalone versions will be out on November 20th, and the team is now seeking experienced artists to test the software. Get in touch with the team on the Artomatix website if you’re interested.