VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Check out the new amazing works by Jeremy Spagnulo, Craig Johnson, Moon Dong Hwa, Artem Shupa-Dubrova, Gokul Panchal and Nick O’Brien.
Jeremy Spagnulo uploaded a very neat model of a real-time asset for Unity game “Battle of Astaros” by Laser Game Evolution. He personally did the art direction, concept, modeling and texturing for this project. This is a lovely example of hard surface modeling with a lot of details an neat paintwork. The asset does remind us of some Terrain Battle Cruisers from Starcraft.
Extremely stylish car model, created from 1975 Corvette reference images by Craig Johnson. The metal material here looks gorgeous. Craig is doing a lot of work for game industry. He mostly works with 3d vehicles. In particular, recently, he showed a lot of stuff he built for Agents of Mayhem. You can find more stuff on his Artstation page.
Nick O’Brien from New Zeland continues to upload his amazing work on Sketchfab. This month we want to talk about his lean Wizard model, based on the concept by Tim Mack. It’s a great design and a wonderful example of simple 3d painting. Substance Designer and Substance Painter combo worked beautifully here.
Konstantin Neumann showed a very cool new design of the WW2 German radio station. It’s a simple asset with a lot of details. You just want to go and touch all those knobs and buttons. A lovely touch was the addition of the animation. looks phenomenally good.
Isaac Lemus did a very cool little Barbarian sculpt. Very cool character with a lot of details. Modeled in Maya and bZrush, textures in Substance Painter. Looks very neat and tidy. Isaac actually has a lot of other designs, which you definitely should check out.
Please come back next month for the next set of awesome works!