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The developers of Celeste have shared a big piece of the platformer’s code, letting everyone discover the lines behind the game’s movement mechanics. Basically, the team has granted an access to their “5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory”. Isn’t that a great chance to dive deeper into the world of game development?
We just posted our 5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory. This is the code that handles Player input/movement/states. Maybe it'll interest you if you're curious how some part of that works! @NoelFBhttps://t.co/hvJ79WPqPx
— Matt Thorson 🍂 (@MattThorson) March 1, 2018
If you’re interested, you can start studying the code on GitHub. We’re sure some of you will definitely find it useful.
Make sure to discuss surprising lines of the code in the comments below.