Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
The developers of Celeste have shared a big piece of the platformer’s code, letting everyone discover the lines behind the game’s movement mechanics. Basically, the team has granted an access to their “5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory”. Isn’t that a great chance to dive deeper into the world of game development?
We just posted our 5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory. This is the code that handles Player input/movement/states. Maybe it'll interest you if you're curious how some part of that works! @NoelFBhttps://t.co/hvJ79WPqPx
— Matt Thorson 🍂 (@MattThorson) March 1, 2018
If you’re interested, you can start studying the code on GitHub. We’re sure some of you will definitely find it useful.
Make sure to discuss surprising lines of the code in the comments below.