Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
The developers of Celeste have shared a big piece of the platformer’s code, letting everyone discover the lines behind the game’s movement mechanics. Basically, the team has granted an access to their “5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory”. Isn’t that a great chance to dive deeper into the world of game development?
We just posted our 5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory. This is the code that handles Player input/movement/states. Maybe it'll interest you if you're curious how some part of that works! @NoelFBhttps://t.co/hvJ79WPqPx
— Matt Thorson 🍂 (@MattThorson) March 1, 2018
If you’re interested, you can start studying the code on GitHub. We’re sure some of you will definitely find it useful.
Make sure to discuss surprising lines of the code in the comments below.